ThingConnect

Machine time

Handling time (load and unload time)

Handling time is the load and unload window between cycles — the minutes an operator spends taking the finished part out and clamping the next one in.

Updated November 20263 min read

← All glossary terms

Every part on a manually loaded CNC machine has a moment where the spindle is stopped and nobody has done anything wrong: the operator is swapping parts. That gap is handling time, and how a shop counts it decides whether its machines look busy or idle.

What handling time includes

  • Opening the door and unclamping the finished part
  • Blowing off chips and placing the part in the bin or on the gauge
  • Loading and clamping the next blank
  • Closing the door and pressing cycle start

It does not include setup or changeover between different jobs — that is a separate, much longer stop (see SMED). Handling time repeats for every part; setup happens once per batch.

How it changes planned output

A machine’s real capacity is set by cycle time plus handling time, not cycle time alone:

Planned parts per hour = 3,600 ÷ (Cycle time + Handling time) × Parts per cycle

  • Cycle time

    Value
    90 s
  • Handling time

    Value
    30 s
  • Parts per cycle

    Value
    1
  • Planned rate ignoring handling

    Value
    40 parts/hour
  • Planned rate including handling

    Value
    30 parts/hour

Leave handling out of the target and the machine misses plan by 25% every hour, even though nothing went wrong. Check your own numbers in the production rate calculator.

Handling time vs idle time

From the controller’s side, handling and idle look identical — the program isn’t running. The difference is timing: handling is the expected window right after a part finishes; idle is anything longer, or a stop with no part just completed.

ThingConnect lets you set a handling time per part. After each part completes, that window is labelled handling rather than idle, and only the time beyond it counts as idle. The Andon board shows handling time per part alongside time in cycle, so a slow load is visible as a slow load — not hidden inside a general “idle” number.

Frequently asked questions

Prepare the next blank before the cycle ends, use quick-change or pre-set fixtures, keep gauges at the machine, and on high volume parts consider bar feeders or robot loading. The aim is to do as much as possible while the machine is still cutting.

Time a few load and unload cycles at the machine, from the end of one cycle to the next cycle start, and use a typical value for each part. Once that expected window is set, the real gap after every part can be compared against it to show which loads run long.

Related terms

Filed under

Machine time

Live demo

See ThingConnect on a real shop floor

A one-on-one walkthrough with our team.

Book a demo
Talk to our team

See handling time separated from real idle time, per machine and per part